Created 2016
Renderer: Luxrender
Tools: Blender, DAZ Studio, Hexagon
The result of my first experiments with Luxrender, subsurface scattering for skin shading, backscattering for the dress and anisotropic reflections for the feathers.
The figure is DAZ Genesis 2, the head morph is created with Hexagon. All exported from DAZ Studio to Blender and the Luxrender shaders applied there.